Card system
RO1 had cards for weapon slots. There will be cards in RO2, but to avoid making few/non slotted weapons useless and encourage people to change equipment, the cards are added to your character instead. You maintain the cards abilities with different equipment.
Pet system
Like in RO1, you will be able to tame and have cute pets. They can boost your abilities, but as of now they won't assist in combat.
Job system
There will not be any novice class. You start of as one of the 5 base job: Swordsman, Rogue, Acolyte, Mage, or Archer. Around level 15-20 you can make a job change to one of 2 new jobs branching out from your original job.
One race
Like the old RO, there is only one race.
One race
Like the old RO, there is only one race.
Chara system
Through quest and battles, players will be rewarded with Chaos or Order charisma points. Depending on these points your characters abilities might act different. You get chara points and later depending on which route you take you can be for example a Dark Warrior or Light Warrior. You can get point and switch if you so desire.
Second job
Second job
While having a battle job, you can also have a life job to create potions or equipment. For example, as a Swordsman+Blacksmith. Some life job skills can be used in combat to boost attack power etc.
Offline vendoring
In RO1 you had to leave your merchant/blacksmith in town, logged in and vendoring. In RO2 you can go offline and your character will become an NPC to service others with for example potions. This way you can get money offline.
Offline vendoring
In RO1 you had to leave your merchant/blacksmith in town, logged in and vendoring. In RO2 you can go offline and your character will become an NPC to service others with for example potions. This way you can get money offline.
Kafra system
The kafra system is back.
And here is some gameplay footage, mostly showing the UI:
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